﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

using UnityEngine.Rendering.PostProcessing;

namespace UnityEditor.Rendering.PostProcessing
{
    [PostProcessEditor(typeof(Wave))]
    internal sealed class WaveEditor : PostProcessEffectEditor<Wave>
    {


        SerializedParameterOverride m_WaveStrength;

        public override void OnEnable()
        {
            m_WaveStrength = FindParameterOverride(x => x.waveStrength);

        
        }

        public override void OnInspectorGUI()
        {
            EditorUtilities.DrawHeaderLabel("Wave");

            PropertyField(m_WaveStrength);
        }


    }
}
